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weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32/Bip001 R Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42/Bip001 R Finger4Nub + weight: 0 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: GetUpProne + takeName: Take 001 + firstFrame: 230 + lastFrame: 280 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 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loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - 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Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + 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Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 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Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 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weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42/Bip001 R Finger4Nub + weight: 0 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Walk Forward + takeName: Take 001 + firstFrame: 6 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32/Bip001 R Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42/Bip001 R Finger4Nub + weight: 0 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Run Forward + takeName: Take 001 + firstFrame: 537 + lastFrame: 554 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0.5 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32/Bip001 R Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42/Bip001 R Finger4Nub + weight: 0 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Jump Forward + takeName: Take 001 + firstFrame: 640 + lastFrame: 670 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger3/Bip001 R Finger31/Bip001 R Finger32/Bip001 R Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4 + 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loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger4/Bip001 L Finger41/Bip001 L Finger42/Bip001 L Finger4Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01/Bip001 R Finger02/Bip001 R Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger1/Bip001 R Finger11/Bip001 R Finger12/Bip001 R Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger2/Bip001 R Finger21/Bip001 R Finger22/Bip001 R Finger2Nub + weight: 0 + - path: Bip001/Bip001 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weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger4/Bip001 R Finger41/Bip001 R Finger42/Bip001 R Finger4Nub + weight: 0 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Upperbody Cut + takeName: Take 001 + firstFrame: 765 + lastFrame: 785 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 1 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Bip001 + weight: 1 + - path: Bip001/Bip001 Footsteps + weight: 0 + - path: Bip001/Bip001 Pelvis + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 + L Foot/Bip001 L Toe0/Bip001 L Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 + R Foot/Bip001 R Toe0/Bip001 R Toe0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 Head/Bip001 HeadNub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger0/Bip001 L Finger01/Bip001 L Finger02/Bip001 L Finger0Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger1/Bip001 L Finger11/Bip001 L Finger12/Bip001 L Finger1Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger2/Bip001 L Finger21/Bip001 L Finger22/Bip001 L Finger2Nub + weight: 0 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 + L Finger3/Bip001 L Finger31/Bip001 L Finger32/Bip001 L Finger3Nub + 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Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 + Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 + R Finger0/Bip001 R 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- name: LeftIOuterBrow + position: {x: -.0550398715, y: .114825293, z: .061777398} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: -1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: LeftLipUpper + position: {x: -.0145013221, y: -.00511181122, z: .094618842} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: LeftNostril + position: {x: -.0178999994, y: .0263128281, z: .0908674002} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightCheek + position: {x: .0542399958, y: .033702828, z: .0594273992} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightEye + position: {x: .020849999, y: .082502827, z: .0554273985} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: -1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightEyelidLower + position: {x: .0356200002, y: .065072827, z: .0762374029} + rotation: {x: -.0348994955, y: -3.25062521e-18, z: -1.13514332e-19, w: .999390841} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightEyelidUpper + position: {x: .0344099998, y: .100612827, z: .0802073926} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightInnerBrow + position: {x: .0120626874, y: .118765265, z: .0934668258} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightIOuterBrow + position: {x: .0550400019, y: .114822827, z: .061777398} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: -1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightLipUpper + position: {x: .0145013221, y: -.00510717137, z: .094617404} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightNostril + position: {x: .0178999994, y: .0263089053, z: .0908706188} + rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightShoulder + position: {x: .0382860154, y: .221621126, z: -.017063085} + rotation: {x: .155150652, y: .98776865, z: -.000347163499, w: -.0155334203} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightArm + position: {x: -.100501455, y: -2.49664549e-06, z: -5.22836601e-08} + rotation: {x: .136739448, y: .985182881, z: .0771483704, w: .0690305009} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightForeArm + position: {x: .253428251, y: .00601135287, z: -.0167045239} + rotation: {x: .237397417, y: .0239173342, z: -.0130832372, w: .971030056} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHand + position: {x: .245373696, y: .0216417722, z: .00555046508} + rotation: {x: -.0433700308, y: -.0409625359, z: .079348661, w: .995060265} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandIndex1 + position: {x: .0747694969, y: -.00124305359, z: .0343444981} + rotation: {x: -.0193144381, y: .144485608, z: -.0552933253, w: .987772048} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandIndex2 + position: {x: .0370584019, y: .00072612107, z: .0145388944} + rotation: {x: -.0626308396, y: .0217896607, z: .049249433, w: .996582687} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandIndex3 + position: {x: .0252250377, y: -.00496646529, z: .0110121462} + rotation: {x: .0123299314, y: .0122096101, z: -.270267904, w: .962628782} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandMiddle1 + position: {x: .0756476447, y: .00479140272, z: .0118531818} + rotation: {x: -.0083157625, y: .0137312431, z: -.0464228019, w: .998792946} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandMiddle2 + position: {x: .0438090637, y: .000194188149, z: .00645493623} + rotation: {x: -.0187553428, y: -.0444607586, z: .0846684799, w: .995240092} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandMiddle3 + position: {x: .0330724716, y: -.00754753686, z: .00168984616} + rotation: {x: .00933427643, y: -.00104724325, z: -.374868959, w: .927030206} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandPinky1 + position: {x: .0668033436, y: -.00199410855, z: -.0307561457} + rotation: {x: -.00653287582, y: -.250651866, z: -.0167278592, w: .967910767} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandPinky2 + position: {x: .0285308417, y: -.001397143, z: -.0116237961} + rotation: {x: .0330509096, y: .000948660658, z: -.0588756651, w: .997717619} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandPinky3 + position: {x: .0214268602, y: -.000553508929, z: -.00851660781} + rotation: {x: -.0622546859, y: .000725378923, z: -.325077057, w: .943635941} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandRing1 + position: {x: .0705984756, y: .00245709671, z: -.00982145779} + rotation: {x: -.0121606495, y: -.117515579, z: -.0254488289, w: .992670417} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandRing2 + position: {x: .0428871848, y: -.00137538207, z: -.00494585838} + rotation: {x: .0222991016, y: -.0217656698, z: .0794687495, w: .996350288} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandRing3 + position: {x: .0295006037, y: -.00769293541, z: -.00462225592} + rotation: {x: -.0248577874, y: .00318083446, z: -.330034226, w: .943636298} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandThumb1 + position: {x: .0146849155, y: -.0111049423, z: .0258580949} + rotation: {x: -.0933822393, y: .0306824446, z: .097902678, w: .990329981} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandThumb2 + position: {x: .0163739994, y: -.00528999977, z: .0234913602} + rotation: {x: -.0289564915, y: -.0974010378, z: -.00758760888, w: .994794965} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: RightHandThumb3 + position: {x: .0254599992, y: -.00763999997, z: .0208330005} + rotation: {x: .0234911423, y: .0916657001, z: 8.17989621e-06, w: .995512724} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: e8914d097ece7cc48a83d5fccd4098c0, + type: 3} + animationType: 3 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Animations/Walk.FBX b/Assets/Resources/Animations/Walk.FBX new file mode 100644 index 0000000000000000000000000000000000000000..6220fc8f7e173a379bf584dcd07fff91eff1fa02 Binary files /dev/null and b/Assets/Resources/Animations/Walk.FBX differ diff --git a/Assets/Resources/Animations/Walk.FBX.meta b/Assets/Resources/Animations/Walk.FBX.meta new file mode 100644 index 0000000000000000000000000000000000000000..b5c60bd2f514f2e913ae0bbeb0127edb8c34b4dc --- /dev/null +++ b/Assets/Resources/Animations/Walk.FBX.meta @@ -0,0 +1,1128 @@ +fileFormatVersion: 2 +guid: 739b2627204c24240aa40c4f67f59d0e +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: Bip002 Head + 100002: Bip002 L Calf + 100004: Bip002 L Clavicle + 100006: Bip002 L Finger0 + 100008: Bip002 L Foot + 100010: Bip002 L Forearm + 100012: Bip002 L Hand + 100014: Bip002 L Thigh + 100016: Bip002 L Toe0 + 100018: Bip002 L Toe01 + 100020: Bip002 L Toe02 + 100022: Bip002 L UpperArm + 100024: Bip002 Neck + 100026: Bip002 Pelvis + 100028: Bip002 R Calf + 100030: Bip002 R Clavicle + 100032: Bip002 R Finger0 + 100034: Bip002 R Foot + 100036: Bip002 R Forearm + 100038: Bip002 R Hand + 100040: Bip002 R Thigh + 100042: Bip002 R Toe0 + 100044: Bip002 R Toe01 + 100046: Bip002 R Toe02 + 100048: Bip002 R UpperArm + 100050: Bip002 Spine + 100052: Bip002 Spine1 + 100054: Bip002 Spine2 + 100056: Bip002 Spine3 + 100058: BipDummy + 100060: BipDummy L Finger01 + 100062: BipDummy L Finger02 + 100064: BipDummy L Finger1 + 100066: BipDummy L Finger11 + 100068: BipDummy L Finger12 + 100070: BipDummy L Finger2 + 100072: BipDummy L Finger21 + 100074: BipDummy L Finger22 + 100076: BipDummy L Finger3 + 100078: BipDummy L Finger31 + 100080: BipDummy L Finger32 + 100082: BipDummy L Finger4 + 100084: BipDummy L Finger41 + 100086: BipDummy L Finger42 + 100088: BipDummy R Finger01 + 100090: BipDummy R Finger02 + 100092: BipDummy R Finger1 + 100094: BipDummy R Finger11 + 100096: BipDummy R Finger12 + 100098: BipDummy R Finger2 + 100100: BipDummy R Finger21 + 100102: BipDummy R Finger22 + 100104: BipDummy R Finger3 + 100106: BipDummy R Finger31 + 100108: BipDummy R Finger32 + 100110: BipDummy R Finger4 + 100112: BipDummy R Finger41 + 100114: BipDummy R Finger42 + 100116: //RootNode + 400000: Bip002 Head + 400002: Bip002 L Calf + 400004: Bip002 L Clavicle + 400006: Bip002 L Finger0 + 400008: Bip002 L Foot + 400010: Bip002 L Forearm + 400012: Bip002 L Hand + 400014: Bip002 L Thigh + 400016: Bip002 L Toe0 + 400018: Bip002 L Toe01 + 400020: Bip002 L Toe02 + 400022: Bip002 L UpperArm + 400024: Bip002 Neck + 400026: Bip002 Pelvis + 400028: Bip002 R Calf + 400030: Bip002 R Clavicle + 400032: Bip002 R Finger0 + 400034: Bip002 R Foot + 400036: Bip002 R Forearm + 400038: Bip002 R Hand + 400040: Bip002 R Thigh + 400042: Bip002 R Toe0 + 400044: Bip002 R Toe01 + 400046: Bip002 R Toe02 + 400048: Bip002 R UpperArm + 400050: Bip002 Spine + 400052: Bip002 Spine1 + 400054: Bip002 Spine2 + 400056: Bip002 Spine3 + 400058: BipDummy + 400060: BipDummy L Finger01 + 400062: BipDummy L Finger02 + 400064: BipDummy L Finger1 + 400066: BipDummy L Finger11 + 400068: BipDummy L Finger12 + 400070: BipDummy L Finger2 + 400072: BipDummy L Finger21 + 400074: BipDummy L Finger22 + 400076: BipDummy L Finger3 + 400078: BipDummy L Finger31 + 400080: BipDummy L Finger32 + 400082: BipDummy L Finger4 + 400084: BipDummy L Finger41 + 400086: BipDummy L Finger42 + 400088: BipDummy R Finger01 + 400090: BipDummy R Finger02 + 400092: BipDummy R Finger1 + 400094: BipDummy R Finger11 + 400096: BipDummy R Finger12 + 400098: BipDummy R Finger2 + 400100: BipDummy R Finger21 + 400102: BipDummy R Finger22 + 400104: BipDummy R Finger3 + 400106: BipDummy R Finger31 + 400108: BipDummy R Finger32 + 400110: BipDummy R Finger4 + 400112: BipDummy R Finger41 + 400114: BipDummy R Finger42 + 400116: //RootNode + 7400000: Walk + 9500000: //RootNode + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: "MuscleClip 'Walk' conversion warning: Bone length is + different in avatar and animation\n\n 'Bip002 L Thigh' : position error + = 2.431032 mm\n\n 'Bip002 R Thigh' : position error = 2.431010 mm\n\nMuscleClip + 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine' has translation + animation. It is not supported.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002 + Pelvis/Bip002 Spine' is between humanoid transforms and has rotation animation. + This might lower retargeting quality.\n\nMuscleClip 'Walk' conversion warning: + 'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3' + is between humanoid transforms and has rotation animation. This might lower + retargeting quality.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002 + Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3/Bip002 Neck' is + between humanoid transforms and has rotation animation. This might lower retargeting + quality.\n\nMuscleClip 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 + Spine/Bip002 L Thigh' has translation animation. It is not supported.\n\nMuscleClip + 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh' + has translation animation. It is not supported.\n\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: + - serializedVersion: 16 + name: Walk + takeName: Take 001 + firstFrame: 5 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: -.0299999993 + level: 0 + cycleOffset: .300000012 + loop: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: BipDummy + weight: 1 + - path: BipDummy/Bip002 Pelvis + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 + L Foot + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 + L Foot/Bip002 L Toe0 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 + L Foot/Bip002 L Toe0/Bip002 L Toe01 + weight: 0 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 + L Foot/Bip002 L Toe0/Bip002 L Toe01/Bip002 L Toe02 + weight: 0 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 + R Foot + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 + R Foot/Bip002 R Toe0 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 + R Foot/Bip002 R Toe0/Bip002 R Toe01 + weight: 0 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 + R Foot/Bip002 R Toe0/Bip002 R Toe01/Bip002 R Toe02 + weight: 0 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 Head + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/Bip002 L Finger0 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/Bip002 L Finger0/BipDummy L Finger01 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/Bip002 L Finger0/BipDummy L Finger01/BipDummy L Finger02 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger1 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger1/BipDummy L Finger11 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger1/BipDummy L Finger11/BipDummy L Finger12 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger2 + weight: 1 + - 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Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger3/BipDummy L Finger31/BipDummy L Finger32 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger4 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger4/BipDummy L Finger41 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 + L Hand/BipDummy L Finger4/BipDummy L Finger41/BipDummy L Finger42 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/Bip002 R Finger0 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/Bip002 R Finger0/BipDummy R Finger01 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/Bip002 R Finger0/BipDummy R Finger01/BipDummy R Finger02 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger1 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger1/BipDummy R Finger11 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger1/BipDummy R Finger11/BipDummy R Finger12 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger2 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger2/BipDummy R Finger21 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger2/BipDummy R Finger21/BipDummy R Finger22 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger3 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger3/BipDummy R Finger31 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger3/BipDummy R Finger31/BipDummy R Finger32 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger4 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger4/BipDummy R Finger41 + weight: 1 + - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 + Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 + R Hand/BipDummy R Finger4/BipDummy R Finger41/BipDummy R Finger42 + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: .00100000005 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 0 + swapUVChannels: 0 + generateSecondaryUV: 0 + 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0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip002 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} 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43805c42004625e4f8015a49e6cc5e9a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Effects.meta b/Assets/Scripts/Effects.meta new file mode 100644 index 0000000000000000000000000000000000000000..26c5f6159d773151ad890847b36a194542731dec --- /dev/null +++ b/Assets/Scripts/Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b065fe9d04b30fe4d97d857154247ce2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Effects/MuzzleFlash.cs b/Assets/Scripts/Effects/MuzzleFlash.cs new file mode 100644 index 0000000000000000000000000000000000000000..6620251ca24ac3e06fabd20b0e02d5e6a2293b8a --- /dev/null +++ b/Assets/Scripts/Effects/MuzzleFlash.cs @@ -0,0 +1,56 @@ +using UnityEngine; +using UnityEngine.UIElements; + +namespace Effects +{ + public class MuzzleFlash : MonoBehaviour + { + [SerializeField] private float duration = 0.1f; + [SerializeField] private float flashLightIntensity = 0.1f; + [SerializeField] private float flashLightRange = 0.1f; + [SerializeField] private float flashSize = 0.015f; + [SerializeField] private Color flashColorRangeStart = new Color(255, 190, 0, 255); + [SerializeField] private Color flashColorRangeEnd = new Color(255, 70, 0, 255); + + private Light _flashLight; + private MeshRenderer _meshRenderer; + private float _time; + + // Start is called before the first frame update + private void Start() + { + _flashLight = GetComponent<Light>(); + _flashLight.intensity = flashLightIntensity; + _flashLight.range = flashLightRange; + _flashLight.spotAngle = flashSize; + _flashLight.color = flashColorRangeStart; + + _meshRenderer = GetComponent<MeshRenderer>(); + + transform.localScale = new Vector3(flashSize, flashSize, flashSize); + EndFlash(); + } + + public void Flash() + { + _flashLight.color = new Color( + Random.Range(flashColorRangeStart.r, flashColorRangeEnd.r), + Random.Range(flashColorRangeStart.g, flashColorRangeEnd.g), + Random.Range(flashColorRangeStart.b, flashColorRangeEnd.b), + Random.Range(flashColorRangeStart.a, flashColorRangeEnd.a) + ); + + _flashLight.enabled = true; + _meshRenderer.enabled = true; + _time = 0.0f; + + Invoke("EndFlash", duration); + } + + private void EndFlash() + { + _flashLight.enabled = false; + _meshRenderer.enabled = false; + } + } +} diff --git a/Assets/Scripts/Effects/MuzzleFlash.cs.meta b/Assets/Scripts/Effects/MuzzleFlash.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..9de37664321aa1875112feeb30cde079ff39de26 --- /dev/null +++ b/Assets/Scripts/Effects/MuzzleFlash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 560389f791019b64d97a206537900592 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Effects/RotateFaceToCamera.cs b/Assets/Scripts/Effects/RotateFaceToCamera.cs new file mode 100644 index 0000000000000000000000000000000000000000..0f62569ffa485a62bbdf56575fae12b5e65f9854 --- /dev/null +++ b/Assets/Scripts/Effects/RotateFaceToCamera.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace Effects +{ + public class RotateFaceToCamera : MonoBehaviour + { + [SerializeField] private Vector3 rotationBias = new Vector3(0, 0, 0); + // Update is called once per frame + void Update() + { + transform.LookAt(Camera.main.transform); + transform.Rotate(rotationBias); + } + } +} diff --git a/Assets/Scripts/Effects/RotateFaceToCamera.cs.meta b/Assets/Scripts/Effects/RotateFaceToCamera.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..36d417405f6355a9c1faf89c9453cef275b08ef4 --- /dev/null +++ b/Assets/Scripts/Effects/RotateFaceToCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 525b0a4ec6297bf4b9e168357bbf0cfa +MonoImporter: + 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[SerializeField] private float scale = 1; + private float _worldScale = 500; + private Material _material; + + private Vector3[] _newVertices; + private Vector2[] _newUV; + private int[] _newTriangles; + + void Start() + { + if(texture == null) + texture = Resources.Load<Texture2D>("Materials/Dev/decalDefault"); + + Debug.Log("New decal with texture name: " + texture.name + " width: " + texture.width + " height: " + texture.height); + + float textureWidthDivTwoMulScale = ((texture.width / 2) / _worldScale) * scale; + float textureHeightDivTwoMulScale = ((texture.height / 2) / _worldScale) * scale; + + _newVertices = new [] { + new Vector3(-textureWidthDivTwoMulScale, 0, -textureHeightDivTwoMulScale), + new Vector3(-textureWidthDivTwoMulScale, 0, textureHeightDivTwoMulScale), + new Vector3(textureWidthDivTwoMulScale, 0, textureHeightDivTwoMulScale), + new Vector3(textureWidthDivTwoMulScale, 0, -textureHeightDivTwoMulScale) + }; + + _newUV = new [] { + new Vector2(0, 0), + new Vector2(0, 1), + new Vector2(1, 1), + new Vector2(1, 0) + }; + + _newTriangles = new [] { + 0, 1, 2, + 0, 2, 3 + }; + + transform.gameObject.AddComponent<MeshFilter>(); + transform.gameObject.AddComponent<MeshRenderer>(); + + Mesh mesh = new Mesh(); + transform.gameObject.GetComponent<MeshFilter>().mesh = mesh; + mesh.vertices = _newVertices; + mesh.uv = _newUV; + mesh.triangles = _newTriangles; + + Material baseMaterial = Resources.Load<Material>("Materials/Decals/StandardDecal"); + Material material = new Material(baseMaterial); + material.mainTexture = texture; + transform.gameObject.GetComponent<MeshRenderer>().material = material; + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Tools/Decals.cs.meta b/Assets/Scripts/Tools/Decals.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..fbb4255a41093585f5b0183e23343ec0588318a9 --- /dev/null +++ b/Assets/Scripts/Tools/Decals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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