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new file mode 100644
index 0000000000000000000000000000000000000000..809f8a3c413556ced1fc530c1b6df97236bb314c
--- /dev/null
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diff --git a/Assets/Resources/Animations/Player Animation.controller b/Assets/Resources/Animations/Player Animation.controller
new file mode 100644
index 0000000000000000000000000000000000000000..b2d7f1a2c3d6f4ffb4d05a916050afd102992d68
--- /dev/null
+++ b/Assets/Resources/Animations/Player Animation.controller	
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+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001
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+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+      maskType: 0
+      maskSource: {instanceID: 0}
+      additiveReferencePoseFrame: 0
+    - serializedVersion: 16
+      name: Walk Forward
+      takeName: Take 001
+      firstFrame: 6
+      lastFrame: 35
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+      orientationOffsetY: 0
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+      curves: []
+      events: []
+      transformMask:
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+        weight: 1
+      - path: Bip001
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+      - path: Bip001/Bip001 Pelvis
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine
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+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 Head
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 L Clavicle/Bip001 L UpperArm
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001
+          L Finger0
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+          Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001
+          L Finger0/Bip001 L Finger01
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+      maskType: 0
+      maskSource: {instanceID: 0}
+      additiveReferencePoseFrame: 0
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+      name: Jump Forward Loop
+      takeName: Take 001
+      firstFrame: 645
+      lastFrame: 665
+      wrapMode: 0
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+      events: []
+      transformMask:
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf
+        weight: 1
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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+      maskType: 0
+      maskSource: {instanceID: 0}
+      additiveReferencePoseFrame: 0
+    - serializedVersion: 16
+      name: Upperbody Cut
+      takeName: Take 001
+      firstFrame: 765
+      lastFrame: 785
+      wrapMode: 0
+      orientationOffsetY: 0
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+      mirror: 1
+      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
+      curves: []
+      events: []
+      transformMask:
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+        weight: 1
+      - path: Bip001
+        weight: 1
+      - path: Bip001/Bip001 Footsteps
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+      - path: Bip001/Bip001 Pelvis
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001
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+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf
+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001
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+        weight: 1
+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck
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+          Neck/Bip001 R Clavicle/Bip001 R UpperArm
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+          R Finger3
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+      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001
+          Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001
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index 0000000000000000000000000000000000000000..96c7cc9ae54a7d33aaf521b80bb21f46d3a655b1
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diff --git a/Assets/Resources/Animations/Run Turn Sharp.fbx.meta b/Assets/Resources/Animations/Run Turn Sharp.fbx.meta
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diff --git a/Assets/Resources/Animations/Run Turn.fbx b/Assets/Resources/Animations/Run Turn.fbx
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index 0000000000000000000000000000000000000000..94d9825c29787fbd6ab7d83bb5abb30f6db02eda
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index 0000000000000000000000000000000000000000..d5c5bc1499e72eb76764228dd157a1e215472bcf
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+      transformModified: 1
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      position: {x: -.0344068967, y: .10060814, z: .0802053064}
+      rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      position: {x: -.0120626912, y: .118765265, z: .0934668258}
+      rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      position: {x: -.0145013221, y: -.00511181122, z: .094618842}
+      rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      position: {x: -.0178999994, y: .0263128281, z: .0908674002}
+      rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: 1.12847458e-35, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      position: {x: .0542399958, y: .033702828, z: .0594273992}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      rotation: {x: 3.46944695e-18, y: -3.25260652e-18, z: -1.12847458e-35, w: 1}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightEyelidLower
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightEyelidUpper
+      position: {x: .0344099998, y: .100612827, z: .0802073926}
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+      scale: {x: 1, y: 1, z: 1}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightLipUpper
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightNostril
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightShoulder
+      position: {x: .0382860154, y: .221621126, z: -.017063085}
+      rotation: {x: .155150652, y: .98776865, z: -.000347163499, w: -.0155334203}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightArm
+      position: {x: -.100501455, y: -2.49664549e-06, z: -5.22836601e-08}
+      rotation: {x: .136739448, y: .985182881, z: .0771483704, w: .0690305009}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightForeArm
+      position: {x: .253428251, y: .00601135287, z: -.0167045239}
+      rotation: {x: .237397417, y: .0239173342, z: -.0130832372, w: .971030056}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHand
+      position: {x: .245373696, y: .0216417722, z: .00555046508}
+      rotation: {x: -.0433700308, y: -.0409625359, z: .079348661, w: .995060265}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandIndex1
+      position: {x: .0747694969, y: -.00124305359, z: .0343444981}
+      rotation: {x: -.0193144381, y: .144485608, z: -.0552933253, w: .987772048}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandIndex2
+      position: {x: .0370584019, y: .00072612107, z: .0145388944}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandIndex3
+      position: {x: .0252250377, y: -.00496646529, z: .0110121462}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandMiddle2
+      position: {x: .0438090637, y: .000194188149, z: .00645493623}
+      rotation: {x: -.0187553428, y: -.0444607586, z: .0846684799, w: .995240092}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandMiddle3
+      position: {x: .0330724716, y: -.00754753686, z: .00168984616}
+      rotation: {x: .00933427643, y: -.00104724325, z: -.374868959, w: .927030206}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandPinky1
+      position: {x: .0668033436, y: -.00199410855, z: -.0307561457}
+      rotation: {x: -.00653287582, y: -.250651866, z: -.0167278592, w: .967910767}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandPinky2
+      position: {x: .0285308417, y: -.001397143, z: -.0116237961}
+      rotation: {x: .0330509096, y: .000948660658, z: -.0588756651, w: .997717619}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandPinky3
+      position: {x: .0214268602, y: -.000553508929, z: -.00851660781}
+      rotation: {x: -.0622546859, y: .000725378923, z: -.325077057, w: .943635941}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandRing1
+      position: {x: .0705984756, y: .00245709671, z: -.00982145779}
+      rotation: {x: -.0121606495, y: -.117515579, z: -.0254488289, w: .992670417}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandRing2
+      position: {x: .0428871848, y: -.00137538207, z: -.00494585838}
+      rotation: {x: .0222991016, y: -.0217656698, z: .0794687495, w: .996350288}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandRing3
+      position: {x: .0295006037, y: -.00769293541, z: -.00462225592}
+      rotation: {x: -.0248577874, y: .00318083446, z: -.330034226, w: .943636298}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandThumb1
+      position: {x: .0146849155, y: -.0111049423, z: .0258580949}
+      rotation: {x: -.0933822393, y: .0306824446, z: .097902678, w: .990329981}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandThumb2
+      position: {x: .0163739994, y: -.00528999977, z: .0234913602}
+      rotation: {x: -.0289564915, y: -.0974010378, z: -.00758760888, w: .994794965}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: RightHandThumb3
+      position: {x: .0254599992, y: -.00763999997, z: .0208330005}
+      rotation: {x: .0234911423, y: .0916657001, z: 8.17989621e-06, w: .995512724}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    armTwist: .5
+    foreArmTwist: .5
+    upperLegTwist: .5
+    legTwist: .5
+    armStretch: .0500000007
+    legStretch: .0500000007
+    feetSpacing: 0
+    rootMotionBoneName: 
+  lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: e8914d097ece7cc48a83d5fccd4098c0,
+    type: 3}
+  animationType: 3
+  additionalBone: 0
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diff --git a/Assets/Resources/Animations/Walk.FBX b/Assets/Resources/Animations/Walk.FBX
new file mode 100644
index 0000000000000000000000000000000000000000..6220fc8f7e173a379bf584dcd07fff91eff1fa02
Binary files /dev/null and b/Assets/Resources/Animations/Walk.FBX differ
diff --git a/Assets/Resources/Animations/Walk.FBX.meta b/Assets/Resources/Animations/Walk.FBX.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b5c60bd2f514f2e913ae0bbeb0127edb8c34b4dc
--- /dev/null
+++ b/Assets/Resources/Animations/Walk.FBX.meta
@@ -0,0 +1,1128 @@
+fileFormatVersion: 2
+guid: 739b2627204c24240aa40c4f67f59d0e
+ModelImporter:
+  serializedVersion: 18
+  fileIDToRecycleName:
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+    100002: Bip002 L Calf
+    100004: Bip002 L Clavicle
+    100006: Bip002 L Finger0
+    100008: Bip002 L Foot
+    100010: Bip002 L Forearm
+    100012: Bip002 L Hand
+    100014: Bip002 L Thigh
+    100016: Bip002 L Toe0
+    100018: Bip002 L Toe01
+    100020: Bip002 L Toe02
+    100022: Bip002 L UpperArm
+    100024: Bip002 Neck
+    100026: Bip002 Pelvis
+    100028: Bip002 R Calf
+    100030: Bip002 R Clavicle
+    100032: Bip002 R Finger0
+    100034: Bip002 R Foot
+    100036: Bip002 R Forearm
+    100038: Bip002 R Hand
+    100040: Bip002 R Thigh
+    100042: Bip002 R Toe0
+    100044: Bip002 R Toe01
+    100046: Bip002 R Toe02
+    100048: Bip002 R UpperArm
+    100050: Bip002 Spine
+    100052: Bip002 Spine1
+    100054: Bip002 Spine2
+    100056: Bip002 Spine3
+    100058: BipDummy
+    100060: BipDummy L Finger01
+    100062: BipDummy L Finger02
+    100064: BipDummy L Finger1
+    100066: BipDummy L Finger11
+    100068: BipDummy L Finger12
+    100070: BipDummy L Finger2
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+    100080: BipDummy L Finger32
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+    100086: BipDummy L Finger42
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+    100092: BipDummy R Finger1
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+    100096: BipDummy R Finger12
+    100098: BipDummy R Finger2
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+    100102: BipDummy R Finger22
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+    100108: BipDummy R Finger32
+    100110: BipDummy R Finger4
+    100112: BipDummy R Finger41
+    100114: BipDummy R Finger42
+    100116: //RootNode
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+    400004: Bip002 L Clavicle
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+    400008: Bip002 L Foot
+    400010: Bip002 L Forearm
+    400012: Bip002 L Hand
+    400014: Bip002 L Thigh
+    400016: Bip002 L Toe0
+    400018: Bip002 L Toe01
+    400020: Bip002 L Toe02
+    400022: Bip002 L UpperArm
+    400024: Bip002 Neck
+    400026: Bip002 Pelvis
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+    400034: Bip002 R Foot
+    400036: Bip002 R Forearm
+    400038: Bip002 R Hand
+    400040: Bip002 R Thigh
+    400042: Bip002 R Toe0
+    400044: Bip002 R Toe01
+    400046: Bip002 R Toe02
+    400048: Bip002 R UpperArm
+    400050: Bip002 Spine
+    400052: Bip002 Spine1
+    400054: Bip002 Spine2
+    400056: Bip002 Spine3
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+    400116: //RootNode
+    7400000: Walk
+    9500000: //RootNode
+  materials:
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+    materialSearch: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    optimizeGameObjects: 0
+    motionNodeName: 
+    animationImportErrors: 
+    animationImportWarnings: "MuscleClip 'Walk' conversion warning: Bone length is
+      different in avatar and animation\n\n     'Bip002 L Thigh' : position error
+      = 2.431032 mm\n\n     'Bip002 R Thigh' : position error = 2.431010 mm\n\nMuscleClip
+      'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine' has translation
+      animation. It is not supported.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002
+      Pelvis/Bip002 Spine' is between humanoid transforms and has rotation animation.
+      This might lower retargeting quality.\n\nMuscleClip 'Walk' conversion warning:
+      'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3'
+      is between humanoid transforms and has rotation animation. This might lower
+      retargeting quality.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002
+      Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3/Bip002 Neck' is
+      between humanoid transforms and has rotation animation. This might lower retargeting
+      quality.\n\nMuscleClip 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002
+      Spine/Bip002 L Thigh' has translation animation. It is not supported.\n\nMuscleClip
+      'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh'
+      has translation animation. It is not supported.\n\n"
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    animationCompression: 3
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+    animationPositionError: .5
+    animationScaleError: .5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    clipAnimations:
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+      name: Walk
+      takeName: Take 001
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+      lastFrame: 35
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+      mirror: 0
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+      events: []
+      transformMask:
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+        weight: 1
+      - path: BipDummy
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine
+        weight: 1
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+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002
+          L Foot
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002
+          L Foot/Bip002 L Toe0
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002
+          L Foot/Bip002 L Toe0/Bip002 L Toe01
+        weight: 0
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002
+          L Foot/Bip002 L Toe0/Bip002 L Toe01/Bip002 L Toe02
+        weight: 0
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002
+          R Foot
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002
+          R Foot/Bip002 R Toe0
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002
+          R Foot/Bip002 R Toe0/Bip002 R Toe01
+        weight: 0
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002
+          R Foot/Bip002 R Toe0/Bip002 R Toe01/Bip002 R Toe02
+        weight: 0
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck/Bip002 Head
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck/Bip002 L Clavicle
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm
+        weight: 1
+      - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002
+          Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002
+          L Hand
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diff --git a/Assets/Resources/Prefabs/Effects/MuzzleFlash.prefab.meta b/Assets/Resources/Prefabs/Effects/MuzzleFlash.prefab.meta
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diff --git a/Assets/Resources/Prefabs/Tools.meta b/Assets/Resources/Prefabs/Tools.meta
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diff --git a/Assets/Scripts/Effects.meta b/Assets/Scripts/Effects.meta
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diff --git a/Assets/Scripts/Effects/MuzzleFlash.cs b/Assets/Scripts/Effects/MuzzleFlash.cs
new file mode 100644
index 0000000000000000000000000000000000000000..6620251ca24ac3e06fabd20b0e02d5e6a2293b8a
--- /dev/null
+++ b/Assets/Scripts/Effects/MuzzleFlash.cs
@@ -0,0 +1,56 @@
+using UnityEngine;
+using UnityEngine.UIElements;
+
+namespace Effects
+{   
+    public class MuzzleFlash : MonoBehaviour
+    {
+        [SerializeField] private float duration = 0.1f;
+        [SerializeField] private float flashLightIntensity = 0.1f;
+        [SerializeField] private float flashLightRange = 0.1f;
+        [SerializeField] private float flashSize = 0.015f;
+        [SerializeField] private Color flashColorRangeStart = new Color(255, 190, 0, 255);
+        [SerializeField] private Color flashColorRangeEnd = new Color(255, 70, 0, 255);
+        
+        private Light _flashLight;
+        private MeshRenderer _meshRenderer;
+        private float _time;
+
+        // Start is called before the first frame update
+        private void Start()
+        {
+            _flashLight = GetComponent<Light>();
+            _flashLight.intensity = flashLightIntensity;
+            _flashLight.range = flashLightRange;
+            _flashLight.spotAngle = flashSize;
+            _flashLight.color = flashColorRangeStart;
+            
+            _meshRenderer = GetComponent<MeshRenderer>();
+            
+            transform.localScale = new Vector3(flashSize, flashSize, flashSize);
+            EndFlash();
+        }
+        
+        public void Flash()
+        {
+            _flashLight.color = new Color(
+                Random.Range(flashColorRangeStart.r, flashColorRangeEnd.r),
+                Random.Range(flashColorRangeStart.g, flashColorRangeEnd.g),
+                Random.Range(flashColorRangeStart.b, flashColorRangeEnd.b),
+                Random.Range(flashColorRangeStart.a, flashColorRangeEnd.a)
+                );
+
+            _flashLight.enabled = true;
+            _meshRenderer.enabled = true;
+            _time = 0.0f;
+            
+            Invoke("EndFlash", duration);
+        }
+        
+        private void EndFlash()
+        {
+            _flashLight.enabled = false;
+            _meshRenderer.enabled = false;
+        }
+    }
+}
diff --git a/Assets/Scripts/Effects/MuzzleFlash.cs.meta b/Assets/Scripts/Effects/MuzzleFlash.cs.meta
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diff --git a/Assets/Scripts/Effects/RotateFaceToCamera.cs b/Assets/Scripts/Effects/RotateFaceToCamera.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0f62569ffa485a62bbdf56575fae12b5e65f9854
--- /dev/null
+++ b/Assets/Scripts/Effects/RotateFaceToCamera.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+
+namespace Effects
+{
+    public class RotateFaceToCamera : MonoBehaviour
+    {
+        [SerializeField] private Vector3 rotationBias = new Vector3(0, 0, 0);
+        // Update is called once per frame
+        void Update()
+        {
+            transform.LookAt(Camera.main.transform);
+            transform.Rotate(rotationBias);
+        }
+    }
+}
diff --git a/Assets/Scripts/Effects/RotateFaceToCamera.cs.meta b/Assets/Scripts/Effects/RotateFaceToCamera.cs.meta
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diff --git a/Assets/Scripts/Tools.meta b/Assets/Scripts/Tools.meta
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diff --git a/Assets/Scripts/Tools/Decals.cs b/Assets/Scripts/Tools/Decals.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1f1f2d274bb01fe6aa6d8c7edd0202bebe9a9400
--- /dev/null
+++ b/Assets/Scripts/Tools/Decals.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+
+namespace Tools
+{
+    [ExecuteInEditMode]
+    public class Decals : MonoBehaviour
+    {
+        [SerializeField] private Texture2D texture;
+        [SerializeField] private float scale = 1;
+        private float _worldScale = 500;
+        private Material _material;
+        
+        private Vector3[] _newVertices;
+        private Vector2[] _newUV;
+        private int[] _newTriangles;
+        
+        void Start()
+        {
+            if(texture == null)
+                texture = Resources.Load<Texture2D>("Materials/Dev/decalDefault");
+
+            Debug.Log("New decal with texture name: " + texture.name + " width: " + texture.width + " height: " + texture.height);
+
+            float textureWidthDivTwoMulScale = ((texture.width / 2) / _worldScale) * scale;
+            float textureHeightDivTwoMulScale = ((texture.height / 2) / _worldScale) * scale;
+            
+            _newVertices = new [] {
+                new Vector3(-textureWidthDivTwoMulScale, 0, -textureHeightDivTwoMulScale),
+                new Vector3(-textureWidthDivTwoMulScale, 0, textureHeightDivTwoMulScale),
+                new Vector3(textureWidthDivTwoMulScale, 0, textureHeightDivTwoMulScale),
+                new Vector3(textureWidthDivTwoMulScale, 0, -textureHeightDivTwoMulScale)
+            };
+            
+            _newUV = new [] {
+                new Vector2(0, 0),
+                new Vector2(0, 1),
+                new Vector2(1, 1),
+                new Vector2(1, 0)
+            };
+            
+            _newTriangles = new [] {
+                0, 1, 2,
+                0, 2, 3
+            };
+            
+            transform.gameObject.AddComponent<MeshFilter>();
+            transform.gameObject.AddComponent<MeshRenderer>();
+
+            Mesh mesh = new Mesh();
+            transform.gameObject.GetComponent<MeshFilter>().mesh = mesh;
+            mesh.vertices = _newVertices;
+            mesh.uv = _newUV;
+            mesh.triangles = _newTriangles;
+
+            Material baseMaterial = Resources.Load<Material>("Materials/Decals/StandardDecal");
+            Material material = new Material(baseMaterial);
+            material.mainTexture = texture;
+            transform.gameObject.GetComponent<MeshRenderer>().material = material;
+        }
+
+        // Update is called once per frame
+        void Update()
+        {
+        
+        }
+    }
+}
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index 0000000000000000000000000000000000000000..fbb4255a41093585f5b0183e23343ec0588318a9
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diff --git a/Assets/Scripts/Weapons/Base.cs b/Assets/Scripts/Weapons/Base.cs
new file mode 100644
index 0000000000000000000000000000000000000000..02feee33baaf0b7ba7834cbfc55f1b624732050f
--- /dev/null
+++ b/Assets/Scripts/Weapons/Base.cs
@@ -0,0 +1,49 @@
+using System;
+using UnityEngine;
+
+namespace Weapons
+{
+    public class Base : MonoBehaviour
+    {
+        [SerializeField] private LayerMask _layerMask;
+        private Camera _camera;
+        // Surfaces decals
+        [Header("Surfaces")]
+        [SerializeField] private Texture2D[] alienFleshDecals;
+        [SerializeField] private Texture2D[] asphaltDecals;
+        [SerializeField] private Texture2D[] brickDecals;
+        [SerializeField] private Texture2D[] cardboardDecals;
+        [SerializeField] private Texture2D[] concreteDecals;
+        [SerializeField] private Texture2D[] dirtDecals;
+        [SerializeField] private Texture2D[] fleshDecals;
+        [SerializeField] private Texture2D[] glassDecals;
+        [SerializeField] private Texture2D[] metalDecals;
+        [SerializeField] private Texture2D[] plasterDecals;
+        [SerializeField] private Texture2D[] rockDecals;
+        [SerializeField] private Texture2D[] sandDecals;
+        [SerializeField] private Texture2D[] woodDecals;
+
+        // Start is called before the first frame update
+        void Start()
+        {
+            _camera = GameObject.Find("Player Camera").GetComponent<Camera>();
+            if(_camera == null)
+            {
+                Debug.LogError("No camera found");
+            }
+        }
+
+        // Update is called once per frame
+        void Update()
+        {
+        
+        }
+
+        private void LateUpdate() 
+        {
+            _camera = GameObject.Find("Player Camera").GetComponent<Camera>();
+            Ray ray = _camera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
+            Debug.DrawRay(ray.origin, ray.direction * 10, Color.red);
+        }
+    }
+}
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