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public class Weapon : MonoBehaviour + public class Weapon : Base { // Stats + [Header("Weapon stats")] [SerializeField] private float damage; [SerializeField] private float range; [SerializeField] private float fireRate; @@ -19,12 +20,14 @@ namespace Weapons [SerializeField] private int chargersLeft; // Sons + [Header("Weapon sounds")] [SerializeField] private AudioSource audioSource; [SerializeField] private AudioClip[] shootSounds; [SerializeField] private AudioClip reloadSound; [SerializeField] private AudioClip emptySound; - // Modèles 3D + // Prefabs + [Header("Weapon runtime prefabs")] [SerializeField] private GameObject bulletPrefab; [SerializeField] private MuzzleFlash muzzleFlashPrefab;