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400032: Bip002 R Finger0 - 400034: Bip002 R Foot - 400036: Bip002 R Forearm - 400038: Bip002 R Hand - 400040: Bip002 R Thigh - 400042: Bip002 R Toe0 - 400044: Bip002 R Toe01 - 400046: Bip002 R Toe02 - 400048: Bip002 R UpperArm - 400050: Bip002 Spine - 400052: Bip002 Spine1 - 400054: Bip002 Spine2 - 400056: Bip002 Spine3 - 400058: BipDummy - 400060: BipDummy L Finger01 - 400062: BipDummy L Finger02 - 400064: BipDummy L Finger1 - 400066: BipDummy L Finger11 - 400068: BipDummy L Finger12 - 400070: BipDummy L Finger2 - 400072: BipDummy L Finger21 - 400074: BipDummy L Finger22 - 400076: BipDummy L Finger3 - 400078: BipDummy L Finger31 - 400080: BipDummy L Finger32 - 400082: BipDummy L Finger4 - 400084: BipDummy L Finger41 - 400086: BipDummy L Finger42 - 400088: BipDummy R Finger01 - 400090: BipDummy R Finger02 - 400092: BipDummy R Finger1 - 400094: BipDummy R Finger11 - 400096: BipDummy R Finger12 - 400098: BipDummy R Finger2 - 400100: BipDummy R Finger21 - 400102: BipDummy R Finger22 - 400104: BipDummy R Finger3 - 400106: BipDummy R Finger31 - 400108: BipDummy R Finger32 - 400110: BipDummy R Finger4 - 400112: BipDummy R Finger41 - 400114: BipDummy R Finger42 - 400116: //RootNode - 7400000: Walk - 9500000: //RootNode - materials: - importMaterials: 0 - materialName: 0 - materialSearch: 1 - animations: - legacyGenerateAnimations: 4 - bakeSimulation: 0 - optimizeGameObjects: 0 - motionNodeName: - animationImportErrors: - animationImportWarnings: "MuscleClip 'Walk' conversion warning: Bone length is - different in avatar and animation\n\n 'Bip002 L Thigh' : position error - = 2.431032 mm\n\n 'Bip002 R Thigh' : position error = 2.431010 mm\n\nMuscleClip - 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine' has translation - animation. It is not supported.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002 - Pelvis/Bip002 Spine' is between humanoid transforms and has rotation animation. - This might lower retargeting quality.\n\nMuscleClip 'Walk' conversion warning: - 'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3' - is between humanoid transforms and has rotation animation. This might lower - retargeting quality.\n\nMuscleClip 'Walk' conversion warning: 'BipDummy/Bip002 - Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 Spine3/Bip002 Neck' is - between humanoid transforms and has rotation animation. This might lower retargeting - quality.\n\nMuscleClip 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 - Spine/Bip002 L Thigh' has translation animation. It is not supported.\n\nMuscleClip - 'Walk'conversion warning: 'BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh' - has translation animation. It is not supported.\n\n" - animationRetargetingWarnings: - animationDoRetargetingWarnings: 0 - animationCompression: 3 - animationRotationError: .5 - animationPositionError: .5 - animationScaleError: .5 - animationWrapMode: 0 - extraExposedTransformPaths: [] - clipAnimations: - - serializedVersion: 16 - name: Walk - takeName: Take 001 - firstFrame: 5 - lastFrame: 35 - wrapMode: 0 - orientationOffsetY: -.0299999993 - level: 0 - cycleOffset: .300000012 - loop: 0 - loopTime: 1 - loopBlend: 1 - loopBlendOrientation: 1 - loopBlendPositionY: 1 - loopBlendPositionXZ: 0 - keepOriginalOrientation: 1 - keepOriginalPositionY: 1 - keepOriginalPositionXZ: 0 - heightFromFeet: 0 - mirror: 0 - bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 - curves: [] - events: [] - transformMask: - - path: - weight: 1 - - path: BipDummy - weight: 1 - - path: BipDummy/Bip002 Pelvis - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 - L Foot - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 - L Foot/Bip002 L Toe0 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 - L Foot/Bip002 L Toe0/Bip002 L Toe01 - weight: 0 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 L Thigh/Bip002 L Calf/Bip002 - L Foot/Bip002 L Toe0/Bip002 L Toe01/Bip002 L Toe02 - weight: 0 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 - R Foot - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 - R Foot/Bip002 R Toe0 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 - R Foot/Bip002 R Toe0/Bip002 R Toe01 - weight: 0 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 R Thigh/Bip002 R Calf/Bip002 - R Foot/Bip002 R Toe0/Bip002 R Toe01/Bip002 R Toe02 - weight: 0 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 Head - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/Bip002 L Finger0 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/Bip002 L Finger0/BipDummy L Finger01 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/Bip002 L Finger0/BipDummy L Finger01/BipDummy L Finger02 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger1 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger1/BipDummy L Finger11 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger1/BipDummy L Finger11/BipDummy L Finger12 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger2 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger2/BipDummy L Finger21 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger2/BipDummy L Finger21/BipDummy L Finger22 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger3 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger3/BipDummy L Finger31 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger3/BipDummy L Finger31/BipDummy L Finger32 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger4 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger4/BipDummy L Finger41 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 L Clavicle/Bip002 L UpperArm/Bip002 L Forearm/Bip002 - L Hand/BipDummy L Finger4/BipDummy L Finger41/BipDummy L Finger42 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/Bip002 R Finger0 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/Bip002 R Finger0/BipDummy R Finger01 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/Bip002 R Finger0/BipDummy R Finger01/BipDummy R Finger02 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger1 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger1/BipDummy R Finger11 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger1/BipDummy R Finger11/BipDummy R Finger12 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger2 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger2/BipDummy R Finger21 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger2/BipDummy R Finger21/BipDummy R Finger22 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger3 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger3/BipDummy R Finger31 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger3/BipDummy R Finger31/BipDummy R Finger32 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger4 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger4/BipDummy R Finger41 - weight: 1 - - path: BipDummy/Bip002 Pelvis/Bip002 Spine/Bip002 Spine1/Bip002 Spine2/Bip002 - Spine3/Bip002 Neck/Bip002 R Clavicle/Bip002 R UpperArm/Bip002 R Forearm/Bip002 - R Hand/BipDummy R Finger4/BipDummy R Finger41/BipDummy R Finger42 - weight: 1 - maskType: 0 - maskSource: {instanceID: 0} - isReadable: 1 - meshes: - lODScreenPercentages: [] - globalScale: .00100000005 - meshCompression: 0 - addColliders: 0 - importBlendShapes: 0 - swapUVChannels: 0 - generateSecondaryUV: 0 - useFileUnits: 1 - optimizeMeshForGPU: 0 - keepQuads: 0 - weldVertices: 1 - secondaryUVAngleDistortion: 8 - secondaryUVAreaDistortion: 15.000001 - secondaryUVHardAngle: 88 - secondaryUVPackMargin: 4 - useFileScale: 0 - tangentSpace: - normalSmoothAngle: 60 - splitTangentsAcrossUV: 1 - normalImportMode: 2 - tangentImportMode: 2 - importAnimation: 1 - copyAvatar: 1 - humanDescription: - human: - - boneName: Bip002 Pelvis - humanName: Hips - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Thigh - humanName: RightUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Calf - humanName: RightLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Foot - humanName: RightFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Toe0 - humanName: RightToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 Spine1 - humanName: Spine - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 Spine2 - humanName: Chest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Clavicle - humanName: RightShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R UpperArm - humanName: RightUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Forearm - humanName: RightLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 R Hand - humanName: RightHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 Head - humanName: Head - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L Clavicle - humanName: LeftShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L UpperArm - humanName: LeftUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L Forearm - humanName: LeftLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L Hand - humanName: LeftHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L Thigh - humanName: LeftUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip002 L Calf - humanName: LeftLowerLeg - 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m_LocalPosition: {x: -0.059, y: 0.582, z: 4.029} + m_LocalPosition: {x: -0.059, y: 0.582, z: 4.709} m_LocalScale: {x: 100, y: 100, z: 100} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Scripts/Weapons/Weapon.cs b/Assets/Scripts/Weapons/Weapon.cs index 8bdba2d44469fd3a6a759febf160acc6dc9bb926..40e570248c4c7070c869a356a6abdef365443bd8 100644 --- a/Assets/Scripts/Weapons/Weapon.cs +++ b/Assets/Scripts/Weapons/Weapon.cs @@ -1,3 +1,5 @@ +using Effects; +using Unity.VisualScripting; using UnityEngine; namespace Weapons @@ -5,31 +7,44 @@ namespace Weapons public class Weapon : MonoBehaviour { // Stats - [SerializeField] private float _damage; - [SerializeField] private float _range; - [SerializeField] private float _fireRate; - [SerializeField] private float _reloadTime; - [SerializeField] private float _bulletSpeed; - [SerializeField] private float _bulletLifeTime; - [SerializeField] private float _bulletType; - [SerializeField] private int _chargerMaxAmmo; - [SerializeField] private int _chargerCurrentAmmo; - [SerializeField] private int _chargersLeft; + [SerializeField] private float damage; + [SerializeField] private float range; + [SerializeField] private float fireRate; + [SerializeField] private float reloadTime; + [SerializeField] private float bulletSpeed; + [SerializeField] private float bulletLifeTime; + [SerializeField] private float bulletType; + [SerializeField] private int chargerMaxAmmo; + [SerializeField] private int chargerCurrentAmmo; + [SerializeField] private int chargersLeft; // Sons - [SerializeField] private AudioClip[] _shootSounds; - [SerializeField] private AudioClip _reloadSound; - [SerializeField] private AudioClip _emptySound; + [SerializeField] private AudioSource audioSource; + [SerializeField] private AudioClip[] shootSounds; + [SerializeField] private AudioClip reloadSound; + [SerializeField] private AudioClip emptySound; // Modèles 3D - [SerializeField] private GameObject _bulletPrefab; - [SerializeField] private GameObject _muzzleFlashPrefab; + [SerializeField] private GameObject bulletPrefab; + [SerializeField] private MuzzleFlash muzzleFlashPrefab; // Start is called before the first frame update void Start() { + muzzleFlashPrefab = transform.Find("MuzzleFlash").GetComponent<MuzzleFlash>(); + muzzleFlashPrefab.gameObject.SetActive(true); + audioSource = transform.AddComponent<AudioSource>(); + audioSource.playOnAwake = false; + audioSource.spatialBlend = 1; + audioSource.minDistance = 0.5f; + audioSource.maxDistance = 10; + audioSource.volume = 0.5f; + audioSource.pitch = 1; + audioSource.loop = false; + + audioSource.transform.position = muzzleFlashPrefab.transform.position; } // Update is called once per frame @@ -40,12 +55,21 @@ namespace Weapons public void Shoot() { - + Debug.Log("Shoot"); + muzzleFlashPrefab.Flash(); + + audioSource.PlayOneShot(shootSounds[Random.Range(0, shootSounds.Length)]); } public void Reload() { } + + private void removeAudioSource() + { + AudioSource audioSource = GetComponent<AudioSource>(); + audioSource.Stop(); + } } } diff --git a/Packages/manifest.json b/Packages/manifest.json index f735de75c474a4af14ad1e87375dfd5e17e55119..7121529109ed27fe4ba67a2ffb636e0c368fae46 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,17 +1,17 @@ { "dependencies": { - "com.unity.collab-proxy": "1.15.13", + "com.unity.collab-proxy": "1.15.18", "com.unity.ide.rider": "3.0.15", - "com.unity.ide.visualstudio": "2.0.14", + "com.unity.ide.visualstudio": "2.0.16", "com.unity.ide.vscode": "1.2.5", "com.unity.inputsystem": "1.3.0", - "com.unity.render-pipelines.universal": "12.1.6", + "com.unity.render-pipelines.universal": "12.1.7", "com.unity.test-framework": "1.1.31", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.6.4", "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.2", "com.unity.ugui": "1.0.0", - "com.unity.visualscripting": "1.7.6", + "com.unity.visualscripting": "1.7.8", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 1fe44d38efa8c1d0bddd4159e86da8cb0e4bc3e0..168d71e1e40d787c2ef6b1e1821875cca894a0af 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,7 +1,7 @@ { "dependencies": { "com.unity.burst": { - "version": "1.6.4", + "version": "1.6.6", "depth": 1, "source": "registry", "dependencies": { @@ -10,7 +10,7 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "1.15.13", + "version": "1.15.18", "depth": 0, "source": "registry", "dependencies": { @@ -35,7 +35,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.14", + "version": "2.0.16", "depth": 0, "source": "registry", "dependencies": { @@ -60,14 +60,21 @@ "url": "https://packages.unity.com" }, "com.unity.mathematics": { - "version": "1.2.5", + "version": "1.2.6", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.nuget.newtonsoft-json": { + "version": "3.0.2", + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.render-pipelines.core": { - "version": "12.1.6", + "version": "12.1.7", "depth": 1, "source": "builtin", "dependencies": { @@ -77,14 +84,14 @@ } }, "com.unity.render-pipelines.universal": { - "version": "12.1.6", + "version": "12.1.7", "depth": 0, "source": "builtin", "dependencies": { "com.unity.mathematics": "1.2.1", "com.unity.burst": "1.5.0", - "com.unity.render-pipelines.core": "12.1.6", - "com.unity.shadergraph": "12.1.6" + "com.unity.render-pipelines.core": "12.1.7", + "com.unity.shadergraph": "12.1.7" } }, "com.unity.searcher": { @@ -95,20 +102,22 @@ "url": "https://packages.unity.com" }, "com.unity.services.core": { - "version": "1.0.1", + "version": "1.4.0", "depth": 1, "source": "registry", "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0" + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.modules.androidjni": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "12.1.6", + "version": "12.1.7", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "12.1.6", + "com.unity.render-pipelines.core": "12.1.7", "com.unity.searcher": "4.9.1" } }, @@ -180,7 +189,7 @@ } }, "com.unity.visualscripting": { - "version": "1.7.6", + "version": "1.7.8", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 9e9cc961142661da9224991a037f8aa347524444..4cb0460083c59952247992b8fb1181e21430866e 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.2.17f1 -m_EditorVersionWithRevision: 2021.2.17f1 (efb8f635e7b1) +m_EditorVersion: 2021.3.6f1 +m_EditorVersionWithRevision: 2021.3.6f1 (7da38d85baf6)