diff --git a/Pendu/GameEngine.swift b/Pendu/GameEngine.swift
index 2c08f530e2c3fe4600fce5e034d4e35175439ca4..5f3beb0af9ef121f4eed7bd80233d9f60a077ba1 100644
--- a/Pendu/GameEngine.swift
+++ b/Pendu/GameEngine.swift
@@ -11,15 +11,15 @@ import CoreData
 class GameEngine: NSObject {
 
     private var listThemeAnimalsEasy : [String] = ["Chien", "Chat", "Lion", "Girafe", "elephant", "Serpent", "Oiseau", "Tigre", "Papillon", "Singe"];
-    private var listThemeSportsEasy : [String] = ["Football", "Basket-ball", "Tennis", "Natation", "Rugby", "Golf", "Volley-ball", "Baseball", "Athletisme", "Boxe"];
+    private var listThemeSportsEasy : [String] = ["Football", "Tennis", "Natation", "Rugby", "Golf", "Baseball", "Athletisme", "Boxe"];
     private var listThemeFoodEasy : [String] = ["Pomme", "Banane", "Carotte", "Poisson", "Riz", "Fromage", "Pain", "Chocolat", "Fraise", "Poulet"];
     private var listThemeCitiesEasy : [String] = ["Paris", "Londres", "New York", "Rome", "Tokyo", "Sydney", "Barcelone", "Berlin", "Istanbul", "Mumbai"];
     private var listThemeColorsEasy : [String] = ["Rouge", "Bleu", "Vert", "Jaune", "Rose", "Violet", "Orange", "Gris", "Marron", "Noir"];
 
-    private var listThemeAnimalsHard : [String] = ["Chimpanze", "Lynx", "Hippopotame", "Pelican", "Kangourou", "Anaconda", "Chimere", "Panda roux", "Calmar geant", "Ouistiti"];
-    private var listThemeSportsHard : [String] = ["Escrime", "Squash", "Halterophilie", "Badminton", "Ski de fond", "Pentathlon moderne", "Canoë-kayak", "Aviron", "Patinage artistique", "Triathlon"];
-    private var listThemeFoodHard : [String] = ["Artichaut", "Quinoa", "Courge", "Wasabi", "Chou-fleur", "Sarrasin", "Salsifis", "Morue", "Canneberge", "Pistache"];
-    private var listThemeCitiesHard : [String] = ["Copenhague", "Budapest", "Dubrovnik", "Seoul", "Marrakech", "Reykjavik", "La Nouvelle-Orleans", "Bratislava", "Wellington", "Accra"];
+    private var listThemeAnimalsHard : [String] = ["Chimpanze", "Lynx", "Hippopotame", "Pelican", "Kangourou", "Anaconda", "Chimere", "Panda roux", "Ouistiti"];
+    private var listThemeSportsHard : [String] = ["Escrime", "Squash", "Halterophilie", "Badminton", "Aviron", "Triathlon"];
+    private var listThemeFoodHard : [String] = ["Artichaut", "Quinoa", "Courge", "Wasabi", "Sarrasin", "Salsifis", "Morue", "Canneberge", "Pistache"];
+    private var listThemeCitiesHard : [String] = ["Copenhague", "Budapest", "Dubrovnik", "Seoul", "Marrakech", "Reykjavik", "Bratislava", "Wellington", "Accra"];
     private var listThemeColorsHard : [String] = ["ecarlate", "Azur", "emeraude", "Safran", "Pourpre", "Indigo", "Sienne", "Cyan", "Vermillon", "Lavande"];
     
     private var wordToGuess : String = "";
@@ -166,6 +166,18 @@ class GameEngine: NSObject {
         return self.score;
     }
     
+    public func getPlayerName() -> String {
+        return self.playerName;
+    }
+    
+    public func getDifficulty() -> String {
+        return self.difficulty;
+    }
+    
+    public func getCategoryName() -> String {
+        return self.theme;
+    }
+    
     public func saveScore() -> Void {
         // Enregistrement du score dans la base Core Data
         
diff --git a/Pendu/GameViewController.swift b/Pendu/GameViewController.swift
index b2263ce4be1e91478c9595cab168a2b7658751c7..7e35ddd54890513a3eefbee158aab133c8e0158b 100644
--- a/Pendu/GameViewController.swift
+++ b/Pendu/GameViewController.swift
@@ -183,16 +183,21 @@ class GameViewController: UIViewController {
     }
     
     func initializeWordState() {
-          let words = wordToGuess.components(separatedBy: " ")
+        let words = wordToGuess.components(separatedBy: " ")
         print(words)
-          for word in words {
-              var wordState = ""
-              for _ in word {
-                  wordState += "_"
-              }
-              currentWordState.append(wordState)
-          }
-      }
+        
+        for word in words {
+            var wordState = ""
+            for char in word {
+                if char == " " {
+                    wordState += " "
+                } else {
+                    wordState += "_"
+                }
+            }
+            currentWordState.append(wordState)
+        }
+    }
     
     func updateWordLabel() {
         let wordString = currentWordState.joined(separator: " ")
@@ -201,6 +206,26 @@ class GameViewController: UIViewController {
     
     func checkIfWordFound() {
         if currentWordState.joined() == wordToGuess {
+            let url = URL(string: "https://miscs.sl-projects.com/IUT-ORSAY/LP-PRISM/TP-iOS/")
+            
+            let parametre = ["score": gameEngine.getScore(), "categoryName": gameEngine.getCategoryName(), "difficulty": gameEngine.getDifficulty(), "playerName": gameEngine.getPlayerName()] as [String : Any]
+            
+            let jsonData = try? JSONSerialization.data(withJSONObject: parametre)
+
+            // Créer une requête URLRequest
+            var request = URLRequest(url: (url)!)
+            request.httpMethod = "POST"
+            request.httpBody = jsonData
+
+            // Créer une session URLSession
+            let session = URLSession.shared
+
+            // Créer une tâche de données pour envoyer la requête
+            let task = session.dataTask(with: request)
+
+            // Démarrer la tâche de données
+            task.resume()
+            
             isWordFound = true
             wordLabel.textColor = UIColor.green
             A_Button.isHidden = true
@@ -260,38 +285,37 @@ class GameViewController: UIViewController {
         }
     }
     
-    func guessLetter(_ letter:String) {
-            let guessedLetter = letter.uppercased()
-            
-            var updateWordState = currentWordState
+    func guessLetter(_ letter: String) {
+        let guessedLetter = letter.uppercased()
 
-            let guessedCorrectly = gameEngine.guessLetter(letter: Character(letter))
-            score.text = "Score : " + String(gameEngine.getScore())
-        
-            for (wordIndex, word) in wordToGuess.components(separatedBy: " ").enumerated() {
-                var updateWord = ""
-                let wordCharacters = Array(currentWordState[wordIndex])
-                for (charIndex, char) in word.enumerated() {
-                    let currentChar = String(char)
-                    
-                    if currentChar.uppercased() == guessedLetter {
-                        updateWord += currentChar
-//                        guessedCorrectly = true
-                    } else {
-                        let currentWordStateChar = String(wordCharacters[charIndex])
-                        updateWord += currentWordStateChar
-                    }
+        var updateWordState = currentWordState
+
+        let guessedCorrectly = gameEngine.guessLetter(letter: Character(letter))
+        score.text = "Score : " + String(gameEngine.getScore())
+
+        for (wordIndex, word) in wordToGuess.components(separatedBy: .whitespacesAndNewlines).enumerated() {
+            var updateWord = ""
+            let wordCharacters = Array(currentWordState[wordIndex])
+            for (charIndex, char) in word.enumerated() {
+                let currentChar = String(char)
+
+                if currentChar.uppercased() == guessedLetter {
+                    updateWord += currentChar
+                } else {
+                    let currentWordStateChar = String(wordCharacters[charIndex])
+                    updateWord += currentWordStateChar
                 }
-                updateWordState[wordIndex] = updateWord
-            }
-            currentWordState = updateWordState
-            updateWordLabel()
-            checkIfWordFound()
-        
-            if !guessedCorrectly {
-                updateImage()
             }
+            updateWordState[wordIndex] = updateWord
         }
+        currentWordState = updateWordState
+        updateWordLabel()
+        checkIfWordFound()
+
+        if !guessedCorrectly {
+            updateImage()
+        }
+    }
     
     
     func updateImage() {