package com.slprojects.slcraftplugin.parallelTasks.dataHandlers; import com.slprojects.slcraftplugin.Main; import com.slprojects.slcraftplugin.parallelTasks.events.GeneralEvents; import com.slprojects.slcraftplugin.utils.Database; import net.luckperms.api.model.data.DataMutateResult; import net.luckperms.api.model.group.Group; import net.luckperms.api.model.user.User; import net.luckperms.api.node.types.InheritanceNode; import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import java.time.Duration; import java.time.LocalDateTime; import java.util.ArrayList; import java.util.List; import java.util.UUID; public class PlayedTimeHandler implements dataHandler { private final Main plugin; private final List<UUID> usersIndexes; private final List<LocalDateTime> userSessionJoinDateTime; private final List<Long> userStoredPlayedTimeBeforeJoining; private final int requiredPlayedTimeForUpgradingPlayersAccount; private final Group playersAccountUpgradeGroup; public PlayedTimeHandler(Main plugin) { this.plugin = plugin; usersIndexes = new ArrayList<>(); userSessionJoinDateTime = new ArrayList<>(); userStoredPlayedTimeBeforeJoining = new ArrayList<>(); requiredPlayedTimeForUpgradingPlayersAccount = plugin.getConfig().getInt("stats.required-played-time-for-upgrading-players-account"); playersAccountUpgradeGroup = plugin.luckPermsApi.getGroupManager().getGroup(plugin.getConfig().getString("stats.players-account-upgrade-role")); } @Override public void joinEvent(Player player) { usersIndexes.add(player.getUniqueId()); userSessionJoinDateTime.add(LocalDateTime.now()); if (plugin.playerDataHandler.playerAlreadyJoined(player)) { userStoredPlayedTimeBeforeJoining.add(Long.valueOf(Database.getUserSetting(player.getUniqueId().toString(), "playedTime"))); } else { userStoredPlayedTimeBeforeJoining.add(0L); } } @Override public void quitEvent(Player player) { savePlayedTime(player); // On actualise le temps de jeu du joueur } public void savePlayedTime(Player player) { // On va calculer le temps de jeu du joueur UUID playerUuid = player.getUniqueId(); LocalDateTime timeNow = LocalDateTime.now(); Duration duration = Duration.between(timeNow, userSessionJoinDateTime.get(usersIndexes.indexOf(playerUuid))); long playedTimeInSeconds = Math.abs(duration.toSeconds()); long actualPlayedTime = userStoredPlayedTimeBeforeJoining.get(usersIndexes.indexOf(playerUuid)) + playedTimeInSeconds; Database.setUserSetting(playerUuid.toString(), "playedTime", String.valueOf(actualPlayedTime)); // Vérification pour avoir le rôle habitué if (actualPlayedTime >= requiredPlayedTimeForUpgradingPlayersAccount) { String playerGroupName = plugin.luckPermsApi.getPlayerAdapter(Player.class).getMetaData(player).getPrimaryGroup(); if (playerGroupName != playersAccountUpgradeGroup.getName()) { player.sendMessage("Ton rôle: " + playerGroupName + " - Groupe visé: " + playersAccountUpgradeGroup.getName()); Group playerGroup = plugin.luckPermsApi.getGroupManager().getGroup(playerGroupName); if (playerGroup.getWeight().getAsInt() < playersAccountUpgradeGroup.getWeight().getAsInt()) { User playerLuckPerms = plugin.luckPermsApi.getUserManager().getUser(player.getUniqueId()); // https://www.spigotmc.org/threads/how-can-i-set-a-players-group-with-luckperms-api.489404/#post-4084060 InheritanceNode node = InheritanceNode.builder(playersAccountUpgradeGroup).value(true).build(); DataMutateResult result = playerLuckPerms.data().add(node); plugin.luckPermsApi.getUserManager().saveUser(playerLuckPerms); int requiredPlayedTimeInHours = requiredPlayedTimeForUpgradingPlayersAccount / 60 / 60; player.sendMessage(ChatColor.GREEN + "Bravo tu as passé plus de WOAW, " + ChatColor.GOLD + requiredPlayedTimeInHours + "H " + ChatColor.GREEN + "sur le serveur !!!"); player.sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(ChatColor.GREEN + "Bravo " + ChatColor.GOLD + player.getName() + ChatColor.GREEN + ", tu est maintenant un joueur habitué!")); // Feux d'artifices GeneralEvents.fireworkSoundEffect(player, plugin); } } } } }