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Sofiane Lasri
Hagraah Pendu
Commits
79adf337
Commit
79adf337
authored
2 years ago
by
yanis
Browse files
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Merge remote-tracking branch 'refs/remotes/origin/main'
parents
6dd843a2
40b1bb16
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Changes
2
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2 changed files
Pendu/GameEngine.swift
+77
-0
77 additions, 0 deletions
Pendu/GameEngine.swift
Pendu/GameViewController.swift
+139
-31
139 additions, 31 deletions
Pendu/GameViewController.swift
with
216 additions
and
31 deletions
Pendu/GameEngine.swift
+
77
−
0
View file @
79adf337
...
...
@@ -155,6 +155,10 @@ class GameEngine: NSObject {
return
false
;
}
public
func
getScore
()
->
Int
{
return
self
.
score
;
}
public
func
saveScore
()
->
Void
{
// Enregistrement du score dans la base Core Data
...
...
@@ -179,5 +183,78 @@ class GameEngine: NSObject {
static
func
getOnlineScoreboard
()
->
Void
{
// Récupération du classement depuis le serveur
// URL de l'API
let
url
=
URL
(
string
:
"https://miscs.sl-projects.com/IUT-ORSAY/LP-PRISM/TP-iOS/"
)
!
// Création de la tâche de session URLSessionDataTask pour récupérer les données
let
task
=
URLSession
.
shared
.
dataTask
(
with
:
url
)
{
(
data
,
response
,
error
)
in
// Vérification des erreurs et de la disponibilité des données
guard
let
data
=
data
,
error
==
nil
else
{
print
(
"Erreur lors de la récupération des données :
\(
error
?
.
localizedDescription
??
"Erreur inconnue"
)
"
)
return
}
// Récupération du contexte Core Data
guard
let
appDelegate
=
UIApplication
.
shared
.
delegate
as?
AppDelegate
else
{
print
(
"Impossible d'obtenir l'AppDelegate"
)
return
}
let
managedContext
=
appDelegate
.
persistentContainer
.
viewContext
do
{
// Décodage du JSON en une liste de dictionnaires
guard
let
jsonArray
=
try
JSONSerialization
.
jsonObject
(
with
:
data
,
options
:
[])
as?
[[
String
:
Any
]]
else
{
print
(
"Le JSON n'est pas au format attendu."
)
return
}
// Utilisation des données JSON
for
jsonScore
in
jsonArray
{
// Création d'une instance NSManagedObject pour le score
let
scoreObject
=
Score
(
context
:
managedContext
)
// Association des valeurs du JSON aux attributs du modèle Core Data
scoreObject
.
categoryName
=
jsonScore
[
"categoryName"
]
as?
String
??
""
scoreObject
.
difficulty
=
jsonScore
[
"difficulty"
]
as?
String
??
""
scoreObject
.
playerName
=
jsonScore
[
"playerName"
]
as?
String
??
""
if
let
scoreValue
=
jsonScore
[
"score"
]
as?
Int
{
scoreObject
.
score
=
Int16
(
scoreValue
)
}
else
if
let
scoreValueString
=
jsonScore
[
"score"
]
as?
String
,
let
scoreValue
=
Int
(
scoreValueString
)
{
scoreObject
.
score
=
Int16
(
scoreValue
)
}
else
{
scoreObject
.
score
=
0
// Valeur par défaut si le score ne peut pas être extrait du JSON
}
}
// Sauvegarde du contexte Core Data
do
{
try
managedContext
.
save
()
}
catch
{
print
(
"Erreur lors de la sauvegarde du contexte Core Data :
\(
error
.
localizedDescription
)
"
)
}
// Récupération des scores enregistrés dans une liste
let
fetchRequest
=
NSFetchRequest
<
Score
>
(
entityName
:
"Score"
)
let
fetchedScores
=
try
managedContext
.
fetch
(
fetchRequest
)
// Utilisation de la liste de scores
for
fetchedScore
in
fetchedScores
{
print
(
"Category:
\(
fetchedScore
.
categoryName
)
"
)
print
(
"Difficulty:
\(
fetchedScore
.
difficulty
)
"
)
print
(
"Player Name:
\(
fetchedScore
.
playerName
)
"
)
print
(
"Score:
\(
fetchedScore
.
score
)
"
)
print
(
"------------------------"
)
}
}
catch
{
print
(
"Erreur lors du décodage JSON :
\(
error
.
localizedDescription
)
"
)
}
}
// Lancement de la tâche
task
.
resume
()
}
}
This diff is collapsed.
Click to expand it.
Pendu/GameViewController.swift
+
139
−
31
View file @
79adf337
...
...
@@ -30,9 +30,6 @@ extension UIView {
class
GameViewController
:
UIViewController
{
let
mainstoryboard
=
UIStoryboard
(
name
:
"Game"
,
bundle
:
nil
)
var
wordToGuess
:
String
=
""
@IBOutlet
weak
var
wordLabel
:
UILabel
!
@IBOutlet
weak
var
A_Button
:
UIButton
!
...
...
@@ -141,22 +138,23 @@ class GameViewController: UIViewController {
InputButton
(
inputButton
:
N_Button
)
}
func
InputButton
(
inputButton
:
UIButton
)
{
guard
let
letter
=
inputButton
.
titleLabel
?
.
text
else
{
return
}
guessLetter
(
Character
(
letter
))
guessLetter
(
String
(
letter
))
inputButton
.
isEnabled
=
false
}
func
penduImage
(
nameFile
:
String
)
{
let
image
=
UIImage
(
named
:
nameFile
)
let
imageView
=
UIImageView
(
image
:
image
!
)
imageView
.
frame
=
CGRect
(
x
:
50
,
y
:
250
,
width
:
250
,
height
:
250
)
view
.
addSubview
(
imageView
)
}
var
currentWordState
=
""
var
currentWordState
:
[
String
]
=
[]
var
wordToGuess
:
String
=
""
var
isWordFound
=
false
var
incorrectGuesses
=
0
override
func
viewDidLoad
()
{
view
.
addBackground
()
...
...
@@ -164,8 +162,8 @@ class GameViewController: UIViewController {
print
(
wordToGuess
)
initializeWordState
()
updateWordLabel
()
updateImage
()
penduImage
(
nameFile
:
"humain8"
)
let
label
=
UILabel
(
frame
:
CGRect
(
x
:
0
,
y
:
0
,
width
:
200
,
height
:
40
))
label
.
center
=
CGPoint
(
x
:
170
,
y
:
230
)
label
.
font
=
UIFont
(
name
:
"whatever it takes"
,
size
:
40
)
...
...
@@ -176,30 +174,140 @@ class GameViewController: UIViewController {
}
func
initializeWordState
()
{
for
_
in
wordToGuess
{
currentWordState
+=
"_"
let
words
=
wordToGuess
.
components
(
separatedBy
:
" "
)
print
(
words
)
for
word
in
words
{
var
wordState
=
""
for
_
in
word
{
wordState
+=
"_"
}
currentWordState
.
append
(
wordState
)
}
}
func
updateWordLabel
()
{
wordLabel
.
text
=
currentWordState
let
wordString
=
currentWordState
.
joined
(
separator
:
" "
)
wordLabel
.
text
=
wordString
}
func
guessLetter
(
_
letter
:
Character
)
{
let
guessedLetter
=
letter
.
uppercased
()
guard
wordToGuess
.
contains
(
guessedLetter
)
else
{
return
func
checkIfWordFound
()
{
if
currentWordState
.
joined
()
==
wordToGuess
{
isWordFound
=
true
wordLabel
.
textColor
=
UIColor
.
green
A_Button
.
isHidden
=
true
Z_Button
.
isHidden
=
true
E_Button
.
isHidden
=
true
R_Button
.
isHidden
=
true
T_Button
.
isHidden
=
true
Y_Button
.
isHidden
=
true
U_Button
.
isHidden
=
true
I_Button
.
isHidden
=
true
O_Button
.
isHidden
=
true
P_Button
.
isHidden
=
true
Q_Button
.
isHidden
=
true
S_Button
.
isHidden
=
true
D_Button
.
isHidden
=
true
F_Button
.
isHidden
=
true
G_Button
.
isHidden
=
true
H_Button
.
isHidden
=
true
J_Button
.
isHidden
=
true
K_Button
.
isHidden
=
true
L_Button
.
isHidden
=
true
M_Button
.
isHidden
=
true
W_Button
.
isHidden
=
true
X_Button
.
isHidden
=
true
C_Button
.
isHidden
=
true
V_Button
.
isHidden
=
true
B_Button
.
isHidden
=
true
N_Button
.
isHidden
=
true
}
}
for
(
index
,
char
)
in
wordToGuess
.
enumerated
()
{
if
char
.
uppercased
()
==
guessedLetter
{
let
startIndex
=
currentWordState
.
startIndex
let
offsetIndex
=
currentWordState
.
index
(
startIndex
,
offsetBy
:
index
)
currentWordState
.
replaceSubrange
(
offsetIndex
...
offsetIndex
,
with
:
String
(
char
))
func
guessLetter
(
_
letter
:
String
)
{
let
guessedLetter
=
letter
.
uppercased
()
var
updateWordState
=
currentWordState
var
guessedCorrectly
=
false
for
(
wordIndex
,
word
)
in
wordToGuess
.
components
(
separatedBy
:
" "
)
.
enumerated
()
{
var
updateWord
=
""
let
wordCharacters
=
Array
(
currentWordState
[
wordIndex
])
for
(
charIndex
,
char
)
in
word
.
enumerated
()
{
let
currentChar
=
String
(
char
)
if
currentChar
.
uppercased
()
==
guessedLetter
{
updateWord
+=
currentChar
guessedCorrectly
=
true
}
else
{
let
currentWordStateChar
=
String
(
wordCharacters
[
charIndex
])
updateWord
+=
currentWordStateChar
}
}
updateWordState
[
wordIndex
]
=
updateWord
}
currentWordState
=
updateWordState
updateWordLabel
()
checkIfWordFound
()
if
!
guessedCorrectly
{
updateImage
()
}
}
func
updateImage
()
{
let
maxIncorrectGuesses
=
8
let
imageName
:
String
incorrectGuesses
+=
1
if
incorrectGuesses
<=
maxIncorrectGuesses
-
1
{
imageName
=
"humain
\(
incorrectGuesses
)
"
}
else
{
imageName
=
"humain8"
wordLabel
.
textColor
=
UIColor
.
red
wordLabel
.
text
=
"Perdu"
A_Button
.
isHidden
=
true
Z_Button
.
isHidden
=
true
E_Button
.
isHidden
=
true
R_Button
.
isHidden
=
true
T_Button
.
isHidden
=
true
Y_Button
.
isHidden
=
true
U_Button
.
isHidden
=
true
I_Button
.
isHidden
=
true
O_Button
.
isHidden
=
true
P_Button
.
isHidden
=
true
Q_Button
.
isHidden
=
true
S_Button
.
isHidden
=
true
D_Button
.
isHidden
=
true
F_Button
.
isHidden
=
true
G_Button
.
isHidden
=
true
H_Button
.
isHidden
=
true
J_Button
.
isHidden
=
true
K_Button
.
isHidden
=
true
L_Button
.
isHidden
=
true
M_Button
.
isHidden
=
true
W_Button
.
isHidden
=
true
X_Button
.
isHidden
=
true
C_Button
.
isHidden
=
true
V_Button
.
isHidden
=
true
B_Button
.
isHidden
=
true
N_Button
.
isHidden
=
true
}
let
image
=
UIImage
(
named
:
imageName
)
let
imageView
=
UIImageView
(
image
:
image
!
)
imageView
.
frame
=
CGRect
(
x
:
50
,
y
:
250
,
width
:
250
,
height
:
250
)
view
.
addSubview
(
imageView
)
if
let
image
=
UIImage
(
named
:
imageName
)
{
imageView
.
image
=
image
}
}
}
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