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TextureGenerator.cs
TextureGenerator.cs 975 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextureGenerator
{
public static Texture2D TextureFromColorMap(Color[] colorMap, int width, int height)
{
Texture2D texture = new Texture2D(width, height);
texture.filterMode = FilterMode.Point;
texture.wrapMode = TextureWrapMode.Clamp;
texture.SetPixels(colorMap);
texture.Apply();
return texture;
}
public static Texture2D TextureFromHeightMap(float[,] heightMap)
{
int width = heightMap.GetLength(0);
int height = heightMap.GetLength(1);
Color[] colorMap = new Color[width * height];
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
colorMap[y * width + x] = Color.Lerp(Color.black, Color.white, heightMap[x, y]);
}
}
return TextureFromColorMap(colorMap, width, height);
}
}