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Commit e119bcf2 authored by raffytaro's avatar raffytaro
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ajout de GenTerrain

ajout de genTerrain(version non aleatoire de la route)
parent 386229f6
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using UnityEngine;
using System.Collections;
public class genTerrainRoute : MonoBehaviour
{
public int depth = 20;
public int width = 256;
public int height = 256;
public float scale = 20f;
public float offsetX = 100f;
public float offsetY = 100f;
[SerializeField] private Texture2D[] mask;
private Terrain terrain;
void Start()
{
offsetX = Random.Range(0f, 9999f);
offsetY = Random.Range(0f, 9999f);
terrain = GetComponent<Terrain>();
}
Terrain oldTerrain;
void Update()
{
if(oldTerrain != terrain)
{
terrain.terrainData = GenerateTerrain(terrain.terrainData);
oldTerrain = terrain;
}
}
TerrainData GenerateTerrain(TerrainData terrainData)
{
terrainData.heightmapResolution = width + 1;
terrainData.size = new Vector3(width, depth, height);
terrainData.SetHeights(0, 0, useMask(GenerateHeights()));
return terrainData;
}
float[,] GenerateHeights()
{
float[,] heights = new float[width, height];
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y ++)
{
heights[x, y] = CalculateHeight(x, y);
}
}
return heights;
}
float CalculateHeight(int x, int y)
{
float xCoord = (float)x / width * scale + offsetX;
float yCoord = (float)y / height * scale + offsetY;
return Mathf.PerlinNoise(xCoord, yCoord);
}
float[,] useMask(float[,] heights)
{
int index = Random.Range(0, mask.Length);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < width; y++)
{
heights[x, y] = CalculateHeight(x, y);
float grayScale = (float)mask[index].GetPixel((width - 1) - x, y).grayscale;
heights[x, y] *= grayScale;
}
}
return heights;
}
ArrayList drawChemin()
{
ArrayList x = new ArrayList();
ArrayList y = new ArrayList();
ArrayList points = new ArrayList();
for (int i = 0; i < 6; i++)
{
if(i == 0)
{
x.Add(Random.Range(0, 10000));
y.Add(Random.Range(0, 10000));
}
else
{
x.Add(Random.Range((int) x[i]+1, 10000));
y.Add(Random.Range((int)y[i]+1, 10000));
}
}
points.Add(x);
points.Add(y);
return points;
}
}
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